Character Creation:
1) Ability scores: "purchase - Epic Fantasy" (see p15 Core Rules)
2) All races available - however, if you choose half-elf or elf, there will be special repercussions (see setting post)
3) Core Rules classes only, may not start with monk levels (you must find a trainer... good luck)
4) Advanced Player Guide archetypes available
5) Feats from Core Rules or Advanced Player Guide
6) Hit points are not rolled (1/2 die type for each level)
7) Start at 2nd level
8] No evil alignments - furthermore, this is a heroic campaign - villainous behavior will produce dire consequences
9) No prestige classes without approval
10) You begin play poor. Starting money:
Barbarian 40 gp
Bard 40 gp
Cleric 55 gp
Druid 25 gp
Fighter 70 gp
Paladin 70 gp
Ranger 70 gp
Rogue 55 gp
Sorcerer 25 gp
Wizard 25 gp
11) You will start with no cash. Spend it or lose it.
12) You will start only with equipment appropriate for a trip across town. No food, no mounts, etc...
House Rules:
1) Wizards' spellbooks may be treated as a collection of scrolls. In other words, arcane casters may cast spells directly from a wizard's spellbook - thus erasing the spell. Conversely, a wizard can memorize a spell from a scroll (and retain the scroll). This is intended to increase the utility of wizards - at a cost.
2) New Feat:
Divine Concealment - Your divine patron knows that you need your alliance to remain hidden.
Prerequisites - Divine spells / powers (Cleric, Druid, Paladin, Ranger?)
Benefit - You are protected from detection based on your divine connection. This serves as a permanent non-detection spell as cast (on one's self) by a 20th level caster - but only when the screening conditions regard your current status or prior use of divine powers. For example, a spell that locates the nearest spellcaster would find you. However, a spell that locates the nearest divine caster would not. Likewise, a spell to locate you as the person who cast a specific (divine) spell would also fail. Furthermore, when subject to a "detect alignment" spell, you will be treated as an aligned creature according to your alignment (not a divine caster). If desired, you may disable / enable this effect by concentrating as a standard action.
3) Experience will not be given as standard. Instead, there are four methods to gain experience:
a) Successful completion of missions / goals / plot points (group experience)
b) Creative additions to the game: draw pictures, write songs, logs, etc... (group experience, limit per player per session)
c) Expenditure of your character's funds (spent training, drinking, collecting worthless trinkets, etc...): this is individual experience, exchange rate to be determined, with a limit per session
d) DM discretion or time advancement
4) Other rules added as necessary... questions and suggestions welcome